Viewers will learn how to get localized control over an image with the adjustment brush and how to make a dramatic sky with the graduated filter. The video demonstrates how to automatically and manually optimize image tones and how to get the correct white balance, as well as how to optimize a batch of images. Users will learn the ins and outs of the Adobe Camera Raw workspace and how to use preview and analysis tools to determine how to adjust an image. "This innovative product uses interactive video to teach digital photographers how to use the Adobe Camera Raw plugin in Adobe Photoshop CS5. KTX - Law of Congo (Democratic Republic) 1.KTL - Law of South Africa, Republic of 4.KNQ - Law of China (People's Republic, 1949- ) 3.KJE - Europe: Regional Organization & Integration 1.KIK - Law of indigenous peoples: United States-New Southwest 1.KFW - Law of Washington, West Virginia, Wisconsin, Wyoming 2.KFN - Law of Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota 1.KFM - Law of Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana 3.KFD - Law of Delaware, District of Columbia 1.KFC - Law of California, Colorado, Connecticut 24.Also included are exercise files that give you an easy way to try out the techniques you learn. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. In this chapter we will explore the process I call the “endgame”: Ensuring that the document is optimized for its final use, whether that is video, web animations, or anything in between. You have many options for how to save a document, and which ones you choose will depend on how and where the document is intended to be used. This chapter looks at the options Fireworks offers for preparing images for use in Adobe Edge and creating images to be used on mobile devices like smartphones and tablets. The chapter ends with you building a wireframe and understanding the wireframe process from analog to digital. In this chapter we’ll start by drawing wireframe designs on a piece of paper and work through using Fireworks templates, creating your own wireframing symbols, and even extending Fireworks by adding a really neat Fireworks extension. Wireframing means setting up the structure of a project before you start working on it. In this chapter we will examine how symbols are created, where they are stored, and how they can be shared among projects and team members. In a world of rapid prototyping, the ability to reuse content - vectors, text, bitmaps, buttons, and animations - in current and future projects is one of the most powerful features of Fireworks. If you are looking to supercharge your workflow, Fireworks symbols are just the answer. Text is more than “that gray stuff that goes around the pictures.” This chapter will walk you through the major text features and techniques available to you in Fireworks. You will also discover how strokes and gradient files can provide you with amazing results. ![]() In this chapter you will learn how to easily create vector and bitmap masks using a variety of methods. Masking is a great way of changing how an image appears without affecting the original image. In this lesson you will gain solid first-hand knowledge of how to approach image retouching and color correction in Fireworks. Starting with basic skills like importing and scaling, the chapter moves through color correction, retouching, and other intermediate imaging techniques. Images tell a story, and this chapter shows you how the imaging tools in Fireworks can make that story effective and engaging. ![]() In this chapter you’ll learn how to draw shapes and add gradients, textures, patterns, filters, and more. In this chapter we’ll review each of these features and along the way I’ll give you tips, tricks, and techniques that will have you using Fireworks in what seems like a very short time.įireworks is also a drawing tool that contains some pretty powerful features. When you first open Fireworks, you are presented with tabs, windows, panels, tools, and a myriad of menu items. In this introductory chapter you’ll get an overview of what will be covered in the course and learn how to use the project files that are included. ![]() ![]() In this workshop you’ll learn all about the interface, tools, and workflow of Fireworks CS6, as well as how it integrates with other applications. Using a project-based approach to the techniques presented, this course will help you understand where Fireworks fits into the workflow for digital media projects ranging from simple web page prototyping to interface design for rich Internet applications.
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